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Sevens

Sevens

Place cards in order around a center 7 — a card-game classic

Players
3–8 players
Play Time
15min-
BROWSER

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You

Playable cards are highlighted

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Optional Rules
  • One phone each — your hand and secret role stay yours
  • Everyone acts on their own screen at once, so nobody waits for the phone
  • Play together from anywhere, online, with voice chat
Playing with friends? Get the app

Artwork: Sai Beppu / App development: Qdan

ABOUT

About Sevens

Place cards in number order around the 7 already on the table. On your turn, play a card or pass. The first player to empty their hand wins. Optional settings: AK Link / AK Tunnel, Joker rules, center changes — fine-tune to your liking.

Game start
Game start
Connecting cards
Connecting cards
Going out
Going out
Results announced
Results announced
GAME FLOW

How to Play

  1. 01

    Setup

    Decide pass count, A-K relationship, center change, and Joker settings.

  2. 02

    Game Start

    The center card is auto-played from each hand. The player holding the diamond center starts. On your turn, play a card or pass.

  3. 03

    Result

    The first player to empty their hand wins.

WIN CONDITION

Win Condition

RULES

Optional Rules

Center Change

  • The previous last-place player picks the center number
  • First center is always 7

AK Link / AK Tunnel

  • Treat A and K as adjacent
  • When a sequence reaches K (or A) from center, you can wrap to the other side
  • In Tunnel mode, once a card reaches an end, only the opposite-side direction can play — only 1 direction is open

Joker

  • The Joker can substitute for any card
  • With Pickup on, the Joker is added to the hand of the player holding the card that would have gone in that slot
  • With Pickup set to ask-each-time, the receiving player chooses whether to take it
  • When Joker-win is foul, winning with the Joker is not allowed

How to Play the Joker

  • Single: when no one but you can play in a slot, you can place a Joker there
  • Combined: play the Joker with 1 card from your hand. The Joker lands one position past the field card
  • Example: with 7 on the field, you can't play 8+Joker, but you can play 9+Joker (the Joker lands in the 8 slot)
RULES

Sevens Basic Rules

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