Five-in-a-row meets capture — a deeper strategy board game
A classic strategy board game that adds capturing your opponent's stones to Gomoku. Win by lining up five of your stones vertically, horizontally, or diagonally — or by capturing five pairs (10 stones). A Renju-family game that boomed in early-Showa Japan and is known abroad as "Pente." Dokopa supports 2–4 players, including team play, with fine settings for board size, forbidden moves, and capture rules — simple yet deep.
Choose 2 players, 3 players, or 4 players (free-for-all or teams). In 4-player team mode, players sitting across from each other form a team.
The owner sets the board size (15×15 / 19×19), win condition, forbidden moves, capture rules, and more.
Decide who places the first stone (turn order).
Take turns placing stones on empty intersections. Make the required row or reach the required captures to win. You can keep placing even after the result is decided.
[2 players / 4-player teams] Line up 5 of your stones vertically, horizontally, or diagonally, or capture 5 pairs (10 stones), to win.
[3 players / 4-player free-for-all] Line up 4 of your stones, or capture 4 pairs (8 stones), to win.
On your turn, capture by flanking two adjacent enemy stones with your own on both ends (any direction — vertical, horizontal, diagonal).
Placing your own stone between two enemy stones (moving into the pincer yourself) is not a capture.
A single move can trigger captures in several directions at once.
An "open three" easily grows into a four and then a five — a dangerous shape, so block it early.
Switching between going for captures and going for a row as the situation demands is the heart of the game.
Under optional-capture rules, deliberately declining a capture to lure your opponent is an advanced tactic.